Download PDF by Alexis Ludewig: 101 Great Classroom Games: Easy Ways to Get Your Students

By Alexis Ludewig

ISBN-10: 0071481249

ISBN-13: 9780071481243

101 how you can energize any ho-hum day

Created by way of award-winning educators, those easy-to-learn, giggle-as-you-go video games are designed to be either enjoyable and academic. those actions in interpreting, common sense, technology, measuring, listening, social stories, and math are the proper supplement on your K-5 curriculum.

Get the thrill and the training all started with video games such as:

Bug chunk: gamers turn over vocabulary observe playing cards and slap the desk while a malicious program card comes up. Whoever slaps first reads all of the phrases after which retains the cardboard. the kid with the main playing cards wins!

Bull's-Eye Feather Math: young children blow feathers round a bull's-eye online game board with straws as they sharpen their multiplication skills.

Geography Baseball: avid gamers locate map destinations which are “pitched” to them. The extra “hits” they get, the quicker they ranking runs.

Fishy proof: avid gamers snag paper fish with a fishing pole and hook. in the event that they can resolution the query at the facet of the fish, they score.

. . . and lots of more!

BONUS: video games are ranked for noise degrees!

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Additional info for 101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning

Example text

18 101 Great Classroom Games Who Am I? Players wear cards on their foreheads and ask yes and no questions to discover what is written there. Age Range: 9 to 12 Skills Used: reasoning, factual knowledge Number of Players: 6 to 25 Noise Level: moderate Activity Level: high Materials: elastic headbands for each player, identity cards Setup Elastic headbands are needed to play this game. There should be one for every player. Pertinent identities are written on cards. These should relate to a particular theme or subject area and do not have to be people, but can also be things, places, occupations, or animals, if desired.

Variations ᭿ Sets of clues can be written for other categories such as states, famous people, or historic places. ᭿ A unit of study can be targeted and each round could be identified as a person, place, or thing having to do with that particular subject. 33 Tips ᭿ Have each student select a favorite character and write 5 to 10 clues, depending on age or skill level. Play with these as a culminating activity for the unit. 34 ᭿ Play in teams against other classes who are using the same stories or studying the same subjects.

Age Range: 7 to 11 Skill Used: synonym knowledge Number of Players: 2 to 6 Noise Level: moderate Activity Level: low Materials: 12Љ ϫ 18Љ gift box top marked into sections, individual game sheets, small toy tops, paper and pencil Setup The game is played with toy tops in the lid of an ordinary shirt-sized gift box. The tops should be simple plastic or wooden toys that work with a twist of the fingers rather than elaborate ones using a string mechanism. Players can either share one top to play the game, or each player can have a top.

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101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning by Alexis Ludewig


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